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"The Armory"

"Geometry"

Jewel Detail

Jewel Detail

Signage Jewel

Signage Jewel

Game Station

Game Station

Artifact Case With Colored Lighting

Artifact Case With Colored Lighting

Vitrine With Round Glass

Vitrine With Round Glass

Vitrine With Faceted Glass

Vitrine With Faceted Glass

Vitrine Composition

Vitrine Composition

Initial Design

Initial Design

Paper Models

Paper Models

It was around this stage I realized that the height of the vitrines would be an issue.

Final Design

Final Design

Basically attached the smallest vitrine to the medium vitrine

 { PAX EXPO CONCEPTS }

 

The Art Institute of Seattle wanted to update their expo space for PAX (Penny Arcade Expo) 2015. Specifically they needed a space to show off their video game design program, and to stand out from the plethora of other booths.

 

 

 

 

 

 

 

My first concept I call "The Armory." It was designed to be a space-age, high tech, and "where you gear up for gaming" idea. I wanted something in between Star Trek and Halo.

 

 

 

 

 

 

 

 

My second concept I call "Geometry." I wanted to suggest polygons, which many videogames are comprised of. This space is made of multi-faceted, white, geometric shapes. Colored lights would play across them to create interesting colors and a sense of movement. Furthermore, brightly colored, chisel-edged acrylic "jewels" would act as call-outs for various media. These would have bright spotlights on them which would create more color for the space.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

I pursued the Geometry design and focused on a design for the vitrines. I made them more symmetrical and somewhat easier to assemble.  I put together the following presentation to wrap up the project. Enjoy!

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